CREATURE/FPS GAME ANIMATIONS
full gameplay demo
My Spring 2025 animation course consisted of making a playable game in Unreal Engine, where players could fight and defeat creatures! I animated first person player animations for two different sets of weapons, including idle, attack, aim down sights, reload, parry, special attacks, and more. In addition, I animated creature animations, including walk/run/idle, hit reactions, attack combos, and death. Check out my original animations from Maya as well as some that didn't end up making it into engine below!
Player Idle fidget (gun)
Player Idle (gun)
Player attack (gun)
player reload (gun)
player aim down sights (gun)
player idle (melee)
Player attack (melee)
player parry (melee)
creature idle
creature run
CHARACTER SELECT ANIMATION
Character Select Animation - THOR
In my Fall 2024 animation course, I created a Character Select Animation using the free Thor rig. Check out my process below!

Storyboard - p1

Storyboard - p2

Storyboard - p3
In my initial storyboard, I took the time to plan out how my camera would move throughout my animation, especially in fast-paced moments. After, I blocked out my key shots in Maya using stepped keyframes, then slowly transitioned to a clean, polished animation using splined keyframes.
Initial Character BLockout - Autodesk Maya
Final Polished Character Animation - Autodesk Mya

unreal engine setup
I'm really proud of the outcome of this project! In particular, I really like how I animated Thor's wrist movements along with the camera in the first half of the animation -- I think blocking out the camera during the storyboarding process really paid off. If I had more time to dedicate this project, I probably would have tired to spend more time integrating it into Unreal and fixed some of the bugs that appeared on import (ex: twisting limbs).
Character Animations

combat run cycle

relaxed idle animation

walk cycle

fidget animation (sniff)

3 hit combat animation
I also created game-ready character animations (idle, walk, run, attack, etc) using the free Baqir rig! Similar to my Thor animation, I also integrated these animations into Unreal Engine, and used Blueprints, Blendspaces, Montages, and more Unreal animation tools to allow a player to control the animations. Check out my demo below!
Character Animation Walkaround Demo - Unreal Engine

Character Blueprints

Blend Space

Animation Montages
This project was my first time ever using and learningUnreal Engine, so it was definitely a struggle at some points. For example, I was stuck for a while trying to get my attack animations to trigger and to get both my run and walk animations to play However, I'm proud that I was able to work through and problem solve in Unreal in order to get my project working! If I had more time, I'd go back and create an environment for the red panda so that players could feel like they were actually exploring a map (similar to the work I did in my solo Unity project!).