The WereCleaner
During my second semester at USC, I was fortunate enough to become a 3D Artist & Animator for The WereCleaner, a comedic 3D stealth/cleaning game about a werewolf janitor that accidentally kills his coworkers. The WereCleaner is a 2024 Unity Game Award Winner, 2025 IGF Audience Choice Award Winner, 2024 Apple Game of the Year Finalist, Apple Editor's Choice Award recipient, 2024 IndieCade Award Nominee, and has amassed over 1 million players worldwide. It's been a privilege getting to be a part of such a successful project! Check out our game on Steam here.

official game trailer for the werecleaner

a game still from level 1

In my role as a 3D Artist & 3D Animator, I created props, accessories, and animations by modeling, texturing, and animating using Maya and Substance Painter. Textures were later modified/refined in Unity. Check out some of my work for WereCleaner below!
Animations
pulling out gun
pulling out gun
button press (on wall)
button press (on wall)
button press (on table)
button press (on table)
idle security guard
idle security guard
talking security guard
talking security guard
idle npc
idle npc
PRops & accessories
prop - rope border
prop - rope border
npc accessory - tennis visor
npc accessory - tennis visor
npc accessory - hearing aid
npc accessory - hearing aid
npc accessory - cross earring
npc accessory - cross earring
npc accessory - wristwatch
npc accessory - wristwatch
NPC hair - Space Bun
NPC hair - Space Bun
NPC hair - Swooped dreads
NPC hair - Swooped dreads
NPC  hair - Swooped dreads
NPC hair - Swooped dreads
npc hair - generic male
npc hair - generic male
Scarecrow

a game still from scarecrow

In the summer of 2024, I became a 3D Artist & Animator for another USC AGP production, ScareCrow. In my role, I created multiple 3D models for the game, including the main squirrel character and environment models, as well as key squirrel animations. ScareCrow also gave me the opportunity to explore technical art for the first time through the creation of VFXs in Unity! Wishlist our game on Steam here!
Character Modeling
final squirrel 45
final squirrel 45
final squirrel front
final squirrel front
final squirrel side
final squirrel side
final squirrel back 45
final squirrel back 45
squirrel front 45
squirrel front 45
squirrel front
squirrel front
squirrel right
squirrel right
squirrel back 45
squirrel back 45
Environment Models
Flower pot, seed packets, glove, and water hose
Flower pot, seed packets, glove, and water hose
squash, pumpkin, and jack-o-lantern
squash, pumpkin, and jack-o-lantern
garden boots and hat
garden boots and hat
rake and spade
rake and spade
props in engine with shaders
props in engine with shaders
Pig & Chikin

a game still from pig & chikin

In 2024, I was also a 3D & UI Artist for Pig & Chikin, a USC MFA Games Thesis Project centered around the journey of a pig and a chicken as they navigate themes of aging and change. In my role, I used my skills in texturing and modeling with Maya and Substance Painter to create props, and also illustrated key UI elements such as buttons, pause screens, and character profiles! Check out the game on Steam here.
Texturing - Forest Rocks
UI ART
Pig & Chikin's buttons
Pig & Chikin's buttons
Pig & Chikin's logo - designed in collaboration with another artist
Pig & Chikin's logo - designed in collaboration with another artist
Pig & Chikin's pause screen menu
Pig & Chikin's pause screen menu

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