The WereCleaner
During my second semester at USC, I was fortunate enough to become a 3D Artist & Animator for The WereCleaner, a comedic 3D stealth/cleaning game about a werewolf janitor that accidentally kills his coworkers. The WereCleaner is a 2024 Unity Game Award Winner, 2024 Apple Game of the Year Finalist, Apple Editor's Choice Award recipient, 2024 IndieCade Award Nominee, and has amassed over 1 million players worldwide. It's been a privilege getting to be a part of such a successful project! Check out our game on Steam here.
In my role as a 3D Artist & 3D Animator, I created props, accessories, and animations by modeling, texturing, and animating using Maya and Substance Painter. Textures were later modified/refined in Unity. Check out some of my work for WereCleaner below!
Animations
PRops & accessories
Pig & Chikin
I was also a 3D & UI Artist for Pig & Chikin, a USC MFA Games Thesis Project centered around the journey of a pig and a chicken as they navigate themes of aging and change. In my role, I used my skills in texturing and modeling with Maya and Substance Painter to create props, as well as illustrated key UI elements such as buttons and pause screens! Check out my work below!
Texturing - Forest Rocks
UI ART
Scare-Crow (work in-progress)
During the summer before my sophomore year at USC, I became a 3D Artist for another USC Games production, Scare-Crow. In my role, I got the opportunity to model & design the squirrel, one of the game's main characters! I used Autodesk Maya to create both high and low poly models of the squirrel. Check out the final topology above!
This final topology is a result of many iterations spanning over multiple weeks, as I worked to best optimize the model to the squirrel's character rig and anticipated animations/deformations. I plan to texture the squirrel in Adobe Substance Painter 3D and animate it!