The WereCleaner
During my second semester at USC, I was fortunate enough to become a 3D Artist & Animator for The WereCleaner, a comedic 3D stealth/cleaning game about a werewolf janitor that accidentally kills his coworkers. The WereCleaner is a 2024 Unity Game Award Winner, 2025 IGF Audience Choice Award Winner, 2024 Apple Game of the Year Finalist, Apple Editor's Choice Award recipient, 2024 IndieCade Award Nominee, and has amassed over 1 million players worldwide. It's been a privilege getting to be a part of such a successful project! Check out our game on Steam here.

a game still from level 1
In my role as a 3D Artist & 3D Animator, I created props, accessories, and animations by modeling, texturing, and animating using Maya and Substance Painter. Textures were later modified/refined in Unity. Check out some of my work for WereCleaner below!
Animations

pulling out gun

button press (on wall)

button press (on table)

idle security guard

talking security guard

idle npc
PRops & accessories

prop - rope border

npc accessory - tennis visor

npc accessory - hearing aid

npc accessory - cross earring

npc accessory - wristwatch

NPC hair - Space Bun

NPC hair - Swooped dreads

NPC hair - Swooped dreads

npc hair - generic male
Scarecrow

a game still from scarecrow
In the summer of 2024, I became a 3D Artist & Animator for another USC AGP production, ScareCrow. In my role, I created multiple 3D models for the game, including the main squirrel character and environment models, as well as key squirrel animations. ScareCrow also gave me the opportunity to explore technical art for the first time through the creation of VFXs in Unity! Wishlist our game on Steam here!
Character Modeling

final squirrel 45

final squirrel front

final squirrel side

final squirrel back 45

squirrel front 45

squirrel front

squirrel right

squirrel back 45
Environment Models

Flower pot, seed packets, glove, and water hose

squash, pumpkin, and jack-o-lantern

garden boots and hat

rake and spade

props in engine with shaders
Pig & Chikin

a game still from pig & chikin
In 2024, I was also a 3D & UI Artist for Pig & Chikin, a USC MFA Games Thesis Project centered around the journey of a pig and a chicken as they navigate themes of aging and change. In my role, I used my skills in texturing and modeling with Maya and Substance Painter to create props, and also illustrated key UI elements such as buttons, pause screens, and character profiles! Check out the game on Steam here.
Texturing - Forest Rocks






UI ART

Pig & Chikin's buttons

Pig & Chikin's logo - designed in collaboration with another artist
